Drivetrain Quick Reference
Use this page as a fast comparison tool. It is not a full build guide.
Start Here
- Most FTC teams should compare
4WD or 6WD tankandmecanumfirst. - Pick the drivetrain based on the game job, not just what another team used.
- Reliability, maintenance, and driver practice matter as much as top speed.
Code Red Team Note
Code Red usually stays with
mecanumunless there is a very specific reason not to.That is partly because mecanum is often a strong FTC option, and partly because team experience matters.
Common FTC Drivetrain Options
| Drivetrain | How it moves | Best at | Tradeoffs | Build difficulty | Driver practice needed | Good fit for | Notes |
|---|---|---|---|---|---|---|---|
| 4WD tank | Forward, backward, turn | Simplicity, traction, sturdy packaging | Less flexible movement than mecanum | Low | Low | Newer teams and simple reliable robots | 2 traction + 2 omni is a common FTC compromise |
| 6WD tank | Forward, backward, turn | Strong all-around traction, turning, and stability | More parts than 4WD and still cannot strafe | Medium | Low | Teams that want a durable competitive drivetrain without holonomic movement | Common FTC versions use corner omnis or drop center |
| Mecanum | Forward, backward, strafe, turn | Alignment, maneuvering in tight spaces, flexible teleop movement | Lower traction, weaker under defense, more wheel slip | Medium | Medium | Games where easy strafing helps scoring or lining up | Wheels must be installed in the correct X pattern |
| X-drive or H-drive | Holonomic movement | Interesting packaging or control options | Less common, harder to package well, easier to overcomplicate | High | High | Teams with strong build experience and a clear reason to use one | Usually not the first choice for a quick reliable robot |
| Tread | Forward, backward, turn | Traction and terrain handling | Heavy, maintenance-heavy, and uncommon in strong FTC builds | High | Medium | Very specific game needs only | Usually a niche choice, not a default recommendation |
When 4WD or 6WD Tank Is a Good Fit
- You want a drivetrain that is easier to build, repair, and drive.
- Your game strategy values traction, pushing, or a simple dependable base.
- Your team wants to spend more time on scoring mechanisms than on drivetrain tuning.
6WDis often the better tank-style competitive option when the team can handle the extra parts.
Learn more: - GM0 Tank Drivetrains - REV Channel Drivetrain Build Guide
When Mecanum Is a Good Fit
- You want to strafe for easier alignment at scoring locations.
- Your drivers will have enough practice time to use holonomic movement well.
- The game rewards precise positioning more than raw traction.
- Your team accepts that mecanum usually gives up some traction and can slip more than tank drive.
Learn more: - GM0 Holonomic Drivetrains - REV Mecanum Drivetrain V2 - REV Mecanum Wheel Setup and Behavior
Niche or Advanced Options
X-driveandH-drivecan work, but they are less common and easier to package badly.Treadcan look appealing for traction, but it adds maintenance and complexity that many FTC teams do not need.- If your team cannot explain exactly why a niche drivetrain helps your game strategy, a proven tank or mecanum layout is usually the better choice.
Learn more: - GM0 Drivetrains Overview - GM0 Design Tradeoffs
Best Practices
- Use a proven FTC drivetrain pattern before trying something exotic.
- Choose gearing that matches your wheel size and game goals instead of accepting a very slow default setup.
- Prefer drivetrains that students can inspect, maintain, and fix between matches.
- Support shafts and power transmission carefully so chains, belts, gears, and wheels stay aligned.
- For mecanum, use quality wheels and verify the wheel orientation before driving.
- Do not let advanced odometry plans delay a reliable drive base.
Decision Flow
Use this as a quick way to narrow the options.
- Does the game reward strafing and easy side-to-side alignment?
If yes, start with
mecanum. - Does your team already have strong mecanum experience?
If yes, staying with
mecanumis often the better choice unless the game gives a strong reason not to. - Does the game reward traction, pushing, or a very simple reliable base more than strafing?
If yes, compare
4WD tankand6WD tank. - Is your team new or short on build time? If yes, prefer the simplest proven drivetrain your team can finish early and practice with.
- Can your team clearly explain why an
X-drive,H-drive, ortreadlayout helps this season more than tank or mecanum? If no, do not choose the niche option. - Will this drivetrain leave enough time to build the rest of the robot and practice driving? If no, choose the simpler option.
Quick Rule of Thumb
- Pick
mecanumwhen alignment, flexibility, and team experience matter most. - Pick
4WD or 6WD tankwhen traction, simplicity, and durability matter most. - Avoid advanced or niche drivetrains unless your team has both experience and a clear game-specific reason.
Learn more: - GM0 Choosing a Motor - GM0 Direct Drive - GM0 Dead Wheels
Example Links
Video Overview
Core Reading
Build Examples
CAD Examples
What Still Needs Confirmation
- Always confirm the current season rules, legal parts, and robot constraints in the official FTC documentation.
- No drivetrain is best for every game. Re-check your choice after you study scoring paths, field traffic, and your team capacity.